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S.P.E.A.D

Tue Nov 4, 2008, 8:55 PM
  • Mood: Helpful
A More in depth look at what the stats represent on the Character Cards I've been making.
If you don't know what a Character Card is just click here

In the world of Sonic, the physics of how characters move around are quite different then the way we move, so if things seem a little extreme then you'll know why.

Warning! you may have to do some math (ill keep it basic)

Speed
This is the stat on how fast a character can move, and its broken down into 5 sections.

Resting: 0 - There is no movement but you do regenerate 20% Maximum Energy every minute.
Walking: Speed x 1mph (1.6km/h) - regenerates 10% Maximum Energy a minute.
Jogging: Speed x 10mph (16km/h) - gain no energy, lose no energy.
Running: Speed x 25mph (40km/h) - Cost 1 Energy point a minute.
Sprinting: Speed x 51mph (81.6 km/h) - Cost 1 Energy point every 12 seconds.

Power
strength & offense - TBA

Energy
Used for 2 things, Stamina and Abilities. The more energy a character has the more they can use these abilities
Stamina: if a character runs out of energy they have to wait till they're energy fully recharges in order to use them again.
AbilitiesMost abilities require energy to use, each ability is unique and each has its own energy cost.

Agility
Accuracy, Cornering, and Dodging. Everything you characters need to stay Agile.
Accuracy: required for landing attacks and pulling off tricked skilled moves. Attacks have a 10% greater chance of landing for each Agility point one has. Agility x 10%
Cornering How much one can turn without having to slowdown or stop, or skid out of control (hey, they do run ridiculously fast). same categories as speed
*Standing: Agility x 90° = Turning Radius per second
*Walking: Agility x 45° = Turning Radius per second
*Jogging: Agility x 20° = Turning Radius per second
*Running: Agility x 10° = Turning Radius per second
*Sprinting: Agility x 5° = Turning Radius per second
Dodging: Chances of dodging an opponents attack, and the formula follows Agility x 5% of your opponents Accuracy

Defense
damage reduction - TBA

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